Our game uses Copenhagen Hnefatafl rules


Objective
- The dark pieces (attackers) lay siege to the center, their goal: capture the king.
- The light pieces (defenders) must break the siege and escort their king to safety.
Gameplay
- Players: 2 (one attacker, one defender).
- Turn Order: Attackers move first.
- Movement: All pieces move like chess rooks β any number of empty squares along rows or columns.
- The throne (center square) and corner squares may only be occupied by the king.
- The king may participate in captures just like other pieces.
Capturing Mechanics
Standard Capture
- All pieces except the king are captured when sandwiched between two enemy pieces, or between an enemy and a restricted square (throne or corner).,
- Captures happen only if the trap is completed during your move β moving between two enemies is allowed.






Shieldwall
- A row of 2 or more pieces on the board edges is captured if: Itβs bracketed at both ends (by enemies or a corner) Each piece has an enemy directly opposite.
- The king may assist in shieldwall captures or be part of the row, but he is never captured by this rule.


Restricted Squares
- The throne (center square) and corner squares are restricted
- Only the king may stand on restricted squares
- These squares are hostile for capture purposes: they can act like enemy pieces when surrounding a unit.

Attackers Win
King gets captured



Defenders Surrounded

King does not get captured


Repetition
- Repetition is forbidden β if a player causes a perpetual repetition, white (defenders) lose the game.
- If a player has no legal moves, they lose by immobilization.
- If the game cannot be ended due to insufficient pieces or no possible victory, the result is a draw.

Defenders win



